Game development
Reusable Godot systems
Reusable Godot systems work best when they feel like small products, not loose scripts. A clean folder structure, a narrow public API, and a clear split between data, runtime logic, and presentation make a system easy to carry from one project to the next. Folder structure A practical reusable package usually starts as its own self-contained directory. For runtime-only systems, that directory can live under res://systems/.
May 12, 2026
Lattice
v0.0.34 Lattice is a 2D grid-based game about taking control of as many cells as possible before the board reaches a state where no more cells can be claimed. You move with the arrow keys, change cell values with the Space key, and use a small set of skills to affect one cell or many cells at once.
May 1, 2026