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Player base stats

May 17, 2026

Stats

One class (magician) with several build paths defined by stat weighting, spell preference, and risk profile rather than by hard subclasses.

STR affects physical damage and some magical weapon scaling, DEX affects hit chance, dodge, and some projectile spells, INT is the main spell-power stat and also boosts mana, and VIT increases max health and resistances.

HP should derive from VIT, mana from INT, and that level-ups grant fixed HP/mana gains plus free stat points, which makes stat-driven build identity a natural system.

  • INT as the main damage stat for most spell builds.
  • VIT as the survival stat for defense and HP cost spells.
  • DEX for mobility, hit consistency.
  • STR mainly for melee-magic hybrids and magical weapon users.

Choosable paths

PathFantasyBest statsPlaystyle
Arcane SorcererPure spellcasterINT > VIT > DEX > STRHigh mana, high spell damage, fragile backline caster.
War MageBattle casterINT > STR > VIT > DEXUses magic in close range with magical weapons and tougher gear choices.
SpellslingerFast projectile casterDEX > INT > VIT > STRMobile kiting build focused on accuracy, dodge, and rapid ranged pressure.
Blood MagusRisk-reward casterINT > VIT > DEX > STRUses health-cost spells, lifesteal, curses, and wants enough VIT to survive self-drain.
Frost WeaverControl mageINT > VIT > DEX > STRFocuses on slows, roots, debuffs, and safe pacing rather than burst damage.
PyromancerAoE destroyerINT > DEX > VIT > STRLeans into fire damage, burn, and explosive room clearing, but benefits from repositioning tools.

Stat guidance

Arcane Sorcerer is the default “pure sorcerer” path. It should stack INT first for spell damage and mana, then VIT so the player does not implode from low survivability; this is the cleanest glass-cannon archetype.

War Mage should be the melee-range hybrid. The game supports STR/INT mixed battlemage play with melee-oriented magical weapons, this path should prioritize INT first, STR second, then enough VIT to survive front-line combat.

Spellslinger is a DEX-leaning projectile caster. This build should value DEX highly for dodge, hit chance, and projectile synergy, while still keeping INT high enough that spells remain threatening.

Blood Magus fits in the blood school especially well because those spells use health costs, lifesteal, and curses. That means INT still drives power, but VIT becomes unusually important because HP is both defense and part of the casting economy.

Frost Weaver works as the safe, tactical build. Frost has lower raw damage but stronger utility and control, so this path benefits from INT for potency and VIT for consistency in longer fights.

Pyromancer is an aggressive room-clear option. Fire is described as high damage, burn-heavy, and often AoE-based, so INT is primary, while DEX helps with repositioning and keeping distance during explosive but vulnerable casts.

Recommended ratios

PathSuggestions
Arcane Sorcerer50% INT, 25% VIT, 15% DEX, 10% STR
War Mage40% INT, 25% STR, 25% VIT, 10% DEX.
Spellslinger35% DEX, 35% INT, 20% VIT, 10% STR
Blood Magus40% INT, 30% VIT, 20% DEX, 10% STR
Frost Weaver40% INT, 30% VIT, 20% DEX, 10% STR
Pyromancer45% INT, 25% DEX, 20% VIT, 10% STR

Best implementation

The cleanest design is to keep CharacterStats generic and let the chosen path act as a recommended allocation profile, not a locked class.

The GDD emphasizes replayability through different builds, spell schools, and free stat distribution, so players should be able to start as “War Mage” or “Arcane Sorcerer” for guidance while still respec-freeform through gear and manual point spending.

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